Visible route building, staged construction, and abstract trade still feel weakly coupled #6
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ronhelwig.com/live-villages#6
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Summary
Visible Roadwright path work, staged workstation construction, and abstract inter-settlement trade can still progress on different cadences, which makes the settlement story feel less coherent than players expect.
Expected
Roadwrightchooses a meaningful route, the Surveyor map should keep that route visible until the current route segment is resolvedTrade Boardshould lead fairly promptly to visibleTrading Postconstruction when the settlement is loaded and stockedActual
Trade Board, donated materials, and a nearby larger settlement built only the small fallback shelter for a long time while theTrading Poststill had not visibly startedRelevant files
src/main/java/com/ronhelwig/livevillages/sim/SettlementRoadwrightWork.javasrc/main/java/com/ronhelwig/livevillages/sim/SettlementConstructionWork.javasrc/main/java/com/ronhelwig/livevillages/sim/LiveVillagesSavedData.javasrc/main/java/com/ronhelwig/livevillages/sim/SettlementEconomySimulator.javasrc/main/java/com/ronhelwig/livevillages/sim/RouteNetworkSimulator.javaAlready tried
Current best leads
Trading Postbuild-site existence and per-site progress more clearly in the overlayTrading PostNotes
Migrated from https://github.com/rhelwig/LiveVillages/issues/6
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rhelwigOriginal labels: none