Roadwright pathing still risks overbuilding greenspace and expensive loaded maintenance #5
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Summary
Roadwright behavior previously converted too much village terrain into paths and contributed to severe loaded-world lag. Multiple mitigation passes are now in place, but this still needs focused performance and visual-balance validation.
Expected
Actual
Relevant files
src/main/java/com/ronhelwig/livevillages/sim/SettlementRoadwrightWork.javasrc/main/java/com/ronhelwig/livevillages/sim/SettlementForesterWork.javasrc/main/java/com/ronhelwig/livevillages/sim/SettlementGreenspace.javasrc/main/java/com/ronhelwig/livevillages/sim/SettlementPerformanceLog.javasrc/main/java/com/ronhelwig/livevillages/sim/LiveVillagesSavedData.javasrc/main/java/com/ronhelwig/livevillages/sim/LiveVillagesScheduler.javaAlready tried
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Notes
Migrated from https://github.com/rhelwig/LiveVillages/issues/5
Original author:
rhelwigOriginal labels: none