[Roadmap] Hostile outposts, diplomacy, and player-led raids #28

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opened 2026-08-23 10:10:32 +00:00 by rhelwig · 0 comments
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Outcome

Turn pillager outposts into full hostile settlements with their own economy, ranks, construction, strategy, and player relationships.

Major scope

  • Complete persistent outpost membership, staffing, stock, wealth, and growth
  • Expand player standing from parley through Captain authority
  • Finish visible mustering, marching, raiding, retreat, and return behavior
  • Add contracts, tribute negotiation, raid participation, and rank rewards
  • Add richer outpost professions, construction priorities, and later boat-borne raids
## Outcome Turn pillager outposts into full hostile settlements with their own economy, ranks, construction, strategy, and player relationships. ## Major scope - [ ] Complete persistent outpost membership, staffing, stock, wealth, and growth - [ ] Expand player standing from parley through Captain authority - [ ] Finish visible mustering, marching, raiding, retreat, and return behavior - [ ] Add contracts, tribute negotiation, raid participation, and rank rewards - [ ] Add richer outpost professions, construction priorities, and later boat-borne raids
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Reference
ronhelwig.com/live-villages#28
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