[Roadmap] Settlement tiers and civic progression #22

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opened 2026-08-23 10:10:31 +00:00 by rhelwig · 0 comments
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Outcome

Turn the existing population-and-emerald tier thresholds into complete, persistent civic progression whose benefits are visible throughout the settlement.

Major scope

  • Complete persistent advancement and Scribe-backed regression protection
  • Apply tier gates consistently to structures, paths, defenses, lighting, recipes, and build rates
  • Finish Tier 2–4 uniforms, screen themes, and player-facing advancement feedback
  • Implement gradual in-place structure and housing upgrades
  • Keep thresholds and unlock tables data-friendly and configurable

Player-facing rules are summarized in the Settlement Tiers wiki page.

## Outcome Turn the existing population-and-emerald tier thresholds into complete, persistent civic progression whose benefits are visible throughout the settlement. ## Major scope - [ ] Complete persistent advancement and Scribe-backed regression protection - [ ] Apply tier gates consistently to structures, paths, defenses, lighting, recipes, and build rates - [ ] Finish Tier 2–4 uniforms, screen themes, and player-facing advancement feedback - [ ] Implement gradual in-place structure and housing upgrades - [ ] Keep thresholds and unlock tables data-friendly and configurable Player-facing rules are summarized in the [Settlement Tiers wiki page](../wiki/Settlement-Tiers).
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Reference
ronhelwig.com/live-villages#22
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